Author Topic: New Arma 3 Terrain: Tanoa  (Read 5149 times)

1LT (Ret) O'Keefe

  • 11A Infantry Officer
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  • Posts: 407
New Arma 3 Terrain: Tanoa
« on: June 19, 2015, 10:44:56 PM »
This was mentioned in another thread, but I thought it deserved a topic of its own. What do people think of the new island, based on the trailer at least?

Won't be out until the first half of 2016, so it's a ways off.

<a href="//www.youtube.com/watch?v=5aHxziH5l0g" target="_blank">http://www.youtube.com/watch?v=5aHxziH5l0g</a>

C. O'KEEFE
1LT, USA
Retired


CPT Drumheller

  • 18A Special Forces Officer
  • Combat Element
  • Posts: 3890
Re: New Arma 3 Terrain: Tanoa
« Reply #1 on: June 19, 2015, 11:51:30 PM »
I'm much more interested to see how the addition of DX12 to ArmA will increase multiplayer and server performance.
J. DRUMHELLER
CPT, SF
Commanding Officer, ODA 5221, Co B\2-5th SFG


TSgt (Ret) Nance

  • 1Z371 Tactical Air Control Party
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  • Posts: 271
Re: New Arma 3 Terrain: Tanoa
« Reply #2 on: June 20, 2015, 04:14:23 AM »
Oh my the Jungle Density looks amazing!!!! RIP FPS :(

It will be really cool to do some jungle warfare stuff with some seals.
C. NANCE
TSgt, USAF
Retired


MSG (Ret) Main

  • 11Z Infantry Senior Sergeant
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  • Posts: 265
Re: New Arma 3 Terrain: Tanoa
« Reply #3 on: June 20, 2015, 08:22:52 AM »
it shows the BI will be supporting the software for at least another year which is nice.

Oh my the Jungle Density looks amazing!!!! RIP FPS :(

It will be really cool to do some jungle warfare stuff with some seals.
In the mean time N'Ziwasogo is a nice jungle map that has very good frames
http://www.armaholic.com/page.php?id=24455
J. MAIN
MSG, USA
Retired


1LT (Ret) O'Keefe

  • 11A Infantry Officer
  • Retired
  • Posts: 407
Re: New Arma 3 Terrain: Tanoa
« Reply #4 on: June 20, 2015, 11:46:36 AM »
You never know, maybe the update/expansion will actually come with some performance basic graphical performance improvements, and not just DX12 server performance, etc. Heh. Otherwise, yeah, the density of foliage may cause more problems than Chernarus.

Either way, in my mind, air assault and jungle terrain go together like beer on a sunny afternoon, and that is easily the nicest looking jungle terrain I've seen in Arma. So I hope we can take the 506th there eventually- though if we do, it probably won't be for some time after the expansion is released.
C. O'KEEFE
1LT, USA
Retired


TSgt (Ret) Nance

  • 1Z371 Tactical Air Control Party
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  • Posts: 271
Re: New Arma 3 Terrain: Tanoa
« Reply #5 on: June 20, 2015, 02:36:40 PM »
Either way, in my mind, air assault and jungle terrain go together like beer on a sunny afternoon, and that is easily the nicest looking jungle terrain I've seen in Arma. So I hope we can take the 506th there eventually- though if we do, it probably won't be for some time after the expansion is released.
Do we have good enough camouflage for the jungle?
C. NANCE
TSgt, USAF
Retired


SSG (Ret) Kang

  • 11B Infantryman
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Re: New Arma 3 Terrain: Tanoa
« Reply #6 on: June 20, 2015, 04:41:45 PM »
Either way, in my mind, air assault and jungle terrain go together like beer on a sunny afternoon, and that is easily the nicest looking jungle terrain I've seen in Arma. So I hope we can take the 506th there eventually- though if we do, it probably won't be for some time after the expansion is released.
Do we have good enough camouflage for the jungle?

Multicam was meant to blend into desert and woodland terrain. If anything someone can mod a Tropic Multicam which exist my MulticamPatterns. But probably not be issued to standard infantry in real life.
K. KANG
SSG, USA
Retired


CPT (Ret) Richardson

  • 11A Infantry Officer
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  • Posts: 728
Re: New Arma 3 Terrain: Tanoa
« Reply #7 on: July 03, 2015, 02:38:44 PM »
M. RICHARDSON
CPT, USA
Retired