Author Topic: Mods Issue  (Read 1536 times)


  • Posts: 1
Mods Issue
« on: October 12, 2021, 06:15:32 PM »
So a two part maybe 3 part question.  I installed the mods last night and played around in editor to make sure they were working.  A couple things I noticed 1st: Enhanced Movement I cannot configure my key bindings to be able to climb over walls as shown in the mod video you find on steam.  I can hit L Cntl+V and climb short cover but not walls.  2nd: I didn’t try this with a lot of weapons and attachments.  I only tried equipping one rifle last night to put attachments on, that being one of the SCAR CQC variants.  When I added a laser attachment to it and started the scenario I would hit L and instead of a VIS laser or IR laser a flashlight which I did not equip would turn on.  I’d look at my inventory and there would be a Defender Light attached to my rifle.  So my work around was be adding a PEQ-15 or equivalent laser attachment to my plate carrier/pack inventory and adding it that way which seemed to work. 

Also in the realm of weird attachment issues when I’d try equipping a laser pointer attachment I’d get the error message as follows upon start of a scenario:  ‘bin\config.bin/cfgPatches/tiad_506th_Light_Laser_switch’ not an array

Thanks in advance for helping me with this loaded question

SSG J. Morris

  • 11B Infantryman
  • Combat Element
  • Posts: 663
Re: Mods Issue
« Reply #1 on: October 12, 2021, 06:44:27 PM »
RCT Dever,

Check your PM's - I have sent you some additional informaiton that should help you get squared away here.

Infantryman, 1-506 Infantry

2nd Lt Clay

  • 11F3B Fighter Pilot
  • Aviation Element
  • Posts: 734
Re: Mods Issue
« Reply #2 on: October 12, 2021, 07:49:06 PM »
The first two questions will be answered during your Recruit Training including being given loadouts. The third question I can not answer as it is out of my realm of knowledge.

W01 Clay
S-3 Recruit Instructor
2nd Lt, USAF
A-10 Qualified Pilot, 23rd Det\74th Squadron