Author Topic: 506th Public Server  (Read 2019 times)

Capt Ringrose

  • 11F3B Fighter Pilot
  • Aviation Element
  • Posts: 788
506th Public Server
« on: June 02, 2020, 02:18:14 AM »
    Arma 3 Public Server
Server Logistics/S-4/HHC/1-506
Updated: 15JUN20

   Liberation & Antistasi/Zombistasi

The area has fallen to the enemy, and it is up to you to take it back. Embark on a persistent campaign with your teammates to liberate all the major cities of the area that will most likely span several weeks of real time.
  • Experience a massive “Capture the Island” campaign involving a large range of different settlements across the entire area.
  • Cooperate with up to 34 players, including a Commanding role, two fire-team squads, a medevac and a logistical support squad as well as AI recruits to fill the gaps.
  • Purchase both infantry and both ground and air vehicles using three different types of physical resources; supplies, ammunition and fuel.
  • Build the FOB of your dreams with an in-game "what you see is what you get" system.
  • Play within an immersive engine that not only punishes you for civilian casualty but diversely reacts in turn.
  • Combat aggressive and cunning hostile forces who react and adapt to your actions.
  • Monitor and work alongside, or against, independent guerrilla forces.
  • Learn that every window is a threat thanks to the custom urban combat AI.
  • Accomplish meaningful secondary objectives that will benefit your progression.
  • Never lose your progress with the built-in server-side save system.

The 506th Liberation template is modified from the KP-Liberation mission files which can be found on Github, changes include the use of our custom ACE medical and ACE general settings, removing stamina, changing spawn distances and spawn factions
   
Public Server Rules

  • Members must have the correct mods downloaded and installed before logging into the server
  • Members must have a working microphone and the ability to use teamspeak for in game communication
  • All members must be in the Public Server teamspeak channel while in game
  • Admin password is restricted to those who know the Official Unit Admin password
  • Users are required to always start with NATO weapons and uniforms or similar looking (no different colours or looking like the enemy)
  • No friendly-fire
  • Personnel can run in their own teams, but every team must always have someone on freq 100
  • If you are going to do "stupid shit" go to another AO
  • Ground Net is 100, Air Net is 70. If you are in the Air you must be on the correct frequencies
  • 506th members are required to maintain the level of professionalism as would be expected during official 506th operations
   
Server Details

Server Name: [OFFICIAL] 506th IR - Public Server
IP Address: 104.238.220.49
Port: 2352
Password: 506altis

Server Name: [OFFICIAL] 506th IR - Public Server 2
IP Address: 104.238.220.49
Port: 2362
Password: 506altis

Teamspeak Information: here
Required Channel: Public Arma Server

   
Mod Details

All of the following mods are required for official 506th public missions:

Public Mod Pack 3.3.9     : 21JUL20 : Download [ 1.6GB ]
506th ACE 3.13.2          : 02JUN20 : Download [ 131MB ]
506th Userconfig          : 11DEC19 : Download [ 3.2KB ]
CBA v3.15.1               : 02JUN20 : Download [ 637KB ]
CUP Terrains Core v1.13.0 : 11DEC19 : Download [ 7.4GB ]
CUP Terrains Maps v1.13.0 : 11DEC19 : Download [ 2.5GB ]
RHSAFRF v0.5.0            : 11DEC19 : Download [ 4.8GB ]
RHSGREF v0.5.0            : 11DEC19 : Download [ 2.2GB ]
RHSSAF v0.5.0             : 11DEC19 : Download [ 648MB ]
RHSUSAF v0.5.0            : 11DEC19 : Download [ 5.1GB ]
TFAR v1.0.325             : 11DEC19 : Download [  54MB ]


Approved Teamspeak v3.5.3 : Download

Approved ArmA 3 Version   : 1.98





« Last Edit: July 21, 2020, 04:48:02 AM by Capt Ringrose »
B. RINGROSE
Capt, USAF
Detachment Commander, 23rd Det\74th Squadron


MSgt Minatozaki

  • 1Z371 Tactical Air Control Party
  • Combat Element
  • Posts: 857
Re: 506th Public Server
« Reply #1 on: June 03, 2020, 12:56:45 AM »
506th IR RU Liberation Guide
Adapted from Liberation Wiki & in-game info.

Overview
Liberate Malden from enemy occupation by retaking key sectors of the map all while OPFOR counter-attack, reclaim, and cut off your resources. Capturing strategic areas and setting up a production and logistics network will be vital to your success. Tread carefully, as your reputation with the local population will affect how you are treated.


Sectors

Capitals
Primary objective in liberation. Well defended with a high chance of reinforcements and counter-attacks.
Cities
Smaller-medium sized cities.
Military Bases
Extremely well defended. Capture these to unlock access to stronger assets.
Factories
Capture these to gain supplies to aid in your fight. Produces ammunition, fuel, and supplies.
Radio Towers
Main method of communications for OPFOR to call reinforcements for nearby areas. Capture these to reduce the chances of a counter-attack as well as gain intel on OPFOR movement.

Resources & Info Panel

Supplies
Used to deploy AI soldiers and military equipment & vehicles.
Ammunition
Used to supply deployed vehicles and heavily armed AI soldiers.
Fuel
Used to fuel deployed vehicles.
Alert Level
Liberating sectors and attacking the enemy will raise the alert level, leading to larger and better equipped OPFOR. The alert level can be lowered by completing secondary objectives.
Reputation
Affects how you are viewed by civilians and INDFOR. See section below for more information.
Intel
Used to start secondary objectives. Civilians and surrendering OPFOR will yield intel when taken and escorted back to a FOB for interrogation.

Civilian and Resistance (INDFOR) Reputation
Certain actions will help you win the hearts and minds of the local populace, while detrimental actions will make liberation harder.

Actions that raise reputation:
  • Liberating sectors (+5%)
  • Providing medical aid to civilians after a battle(+5%)
    • Look for purple circles on your map after a battle. They indicate civilians in need of aid.
Actions that lower reputation:
  • Killing civilians (-5%) & INDFOR (-3%)
    • PID your targets. Not everyone with a gun is immediately hostile unless you make it that way.
  • Damaging houses & civilian buildings (-3%)
  • Stealing civilian vehicles (-2%)

Having 25% or higher reputation may cause:
  • Civilian informants to appear that can be rescued to gain intel or side missions
  • Resistance (INDFOR) support during a sector battle

Having -25% or lower reputation may cause:
  • an increasing amount of IEDs on roads and in towns as your reputation worsens
  • INDFOR ambushes on logistic & supply convoys
  • INDFOR assisting OPFOR in sector battles

Secondary Objectives
Intel gained from civilians or OPFOR interrogations back at the FOB can be used to initiate secondary objectives. Successful completion of these can lower alert levels, yield ammunition and additional intel.

Mission
Intel Cost
Reward
FOB Hunting
15
Reduce alert level by 40%
Convoy Hijack
10
Reduce alert level by 15%, and any recoverable ammunition
Search and Rescue
8
20 intel points; 10 per pilot rescued

Production
The production system allows for the prioritization of the three resources produced at each owned production sectors. Only the commander can access the production menu and must be at a FOB or owned production sector. Once a production sector has been captured, a storage area must be built along with the necessary facilities to create the resources. These can be built using the scroll wheel menu.


Area
     1. List of owned production sectors.
     2. Shows sector type, which resource is being produced, how much storage is left in that sector, and time until next resource is produced.
     3. Indicates which resource type can be produced. Build the required facility to unlock production of it in that sector.
     4. How many resources and crates of each resource is stocked at the specified production sector. One crate can hold up to 100 resources.
     5. Choose which resource to produce at the specified sector.


Logistics
The logistic system controls how and where produced resources will be transported to from production sectors. Only the commander can access the logistics menu and must be at a FOB. Requires owning at least one FOB and one production sector (Factory). Each truck is able to hold up to 3 crates max, for a total of 300 raw resources.


Area
     1.
         1. Add new group
         2. Delete group. Can only be done if there is no mission nor truck assigned.
     2.
         1. Status of group.
         
  • Standby: Group is ready to receive mission or un/assign trucks.
  • Loading: Group has reached destination and is loading resources. 1 minute per 3 crates loaded, and 1 extra minute before leaving.
  • Travel: Group is travelling between destinations.
  • Abort: Current mission is aborted. Group will go back to previuos destination and unload crates (if space allows).
         2. Time left until current status is done. Timer does not update when menu is open, so close and reopen menu to update.
         3. Next destination, or currently headed destination.
     3.
         1. Shows assigned trucks to group.
         2-4. Shows raw amount of resources (not crates) currently loaded on trucks.
         5. Assign truck to current group. Only possible when group is in standby and you have 100 supplies & fuel in local (FOB/Factory) storage.
         6. Unassign truck to current group. Only possible in standby mode and will refund 50 supplies & fuel into local storage.

     4.
         1-2. Destinations A & B.
         3-4. Total amount of raw resources to collect at each destination by group. Left to right: Supplies, Ammo, Fuel.
         5. Confirm mission. Will not work if route already exists, no resources are set for transport, or the same amount of resources are set to be collected at A & B.
         6. Abort mission. Group goes back to last destination and try to unload all crates.
« Last Edit: June 03, 2020, 04:50:50 AM by MSgt Minatozaki »
L. MINATOZAKI
MSgt, USAF
Reserve Platoon, 1-506 Infantry


Capt Ringrose

  • 11F3B Fighter Pilot
  • Aviation Element
  • Posts: 788
Re: 506th Public Server
« Reply #2 on: June 06, 2020, 09:26:15 AM »
ALCON:

A second server has been spun up and now has with Liberation Livonia, you will need the Contact DLC to be able to join this server.
Please use Public Arma Server 2 (Livonia) channel in teamspeak when on this server.

Regards,
Capt Ringrose
S-4 Chief (acting)
B. RINGROSE
Capt, USAF
Detachment Commander, 23rd Det\74th Squadron


Capt Ringrose

  • 11F3B Fighter Pilot
  • Aviation Element
  • Posts: 788
Re: 506th Public Server
« Reply #3 on: July 21, 2020, 04:46:31 AM »
    506th Public Mod Pack
S-4/HHC/1-506
Last Updated: 21JUL20

All of the following mods have been updated for 506th IR Public Missions:
All personnel will need to remove and replace their @PublicModpack506th

Public Mod Pack 3.3.9     : 21JUL20 : Download [ 1.6GB ]



Public Server 1 will now be used for our Liberation templates available with the below maps:
  • Altis
  • Chernarus
  • Sarahni
  • Takistan
  • Al Rayak
  • Malden 2035
  • Tanoa
  • Livonia

Public Server 2 will now be used for our Antistasi & Zombistasi templates available with the below maps:
  • Altis
  • Chernarus
  • Tembelan
  • Livonia
  • Malden 2035
  • Tanoa
« Last Edit: July 21, 2020, 04:48:20 AM by Capt Ringrose »
B. RINGROSE
Capt, USAF
Detachment Commander, 23rd Det\74th Squadron