Author Topic: Avoiding redundant mods  (Read 2403 times)

Tumbleweed1551

  • Posts: 2
Avoiding redundant mods
« on: April 29, 2018, 05:10:42 PM »
I already have several Arma mods set up. I was an active member of TSB Gaming and am wondering whether their version of ACE is the same version as the one required to join training.

Capt (Ret) Avery

  • 11F3B Fighter Pilot
  • Retired
  • Posts: 609
Re: Avoiding redundant mods
« Reply #1 on: April 29, 2018, 05:29:46 PM »
The best course of action is to delete all mods you do not wish to keep, and download/install the ones we list when a recruit trainer messages you. Reason being is that we may use the same mods as other groups, but we also heavily modify them to our standards.
T. AVERY
Capt, USAF
Retired


CW4 Stowe

  • 153A Rotary Wing Aviator
  • Aviation Element
  • Posts: 556
Re: Avoiding redundant mods
« Reply #2 on: April 29, 2018, 09:49:58 PM »
Tumbleweed,

It is imperative that you follow MSgt Avery's advice if you intend to being a member of this team.  You do not want the headaches regarding MOD issues that will keep you from participating.  Stop thinking the "easy path" will be a winner for you, follow the rules/instructions and keep this simple.

Looking forward to seeing you in the servers,

CW3 Stowe
T. STOWE
CW4, USA
Reserve Platoon, 1-506 Infantry


1LT (Ret) Burke

  • 11A Infantry Officer
  • Retired
  • Posts: 2446
Re: Avoiding redundant mods
« Reply #3 on: April 30, 2018, 11:12:25 AM »
Only the mods listed in your welcome aboard message are approved an they are all required.  Once you complete recruit training you will have access to a part of the forums that lists other approved client side mods but nothing but what's in that message is allowed for the recruit training class.  If you show up with mods that are not approved and can't get it sorted out quickly you will be recycled to another recruit training class.
B. BURKE
1LT, IN
Retired