Author Topic: Zeus Eye  (Read 4472 times)

K. Santos

  • Posts: 607
Zeus Eye
« on: August 12, 2015, 09:50:08 PM »
Does anyone know if there is a way to remove the Zeus eye from the free camera mode (backspace) in Zeus? I want to do some recording and am assuming it must be some kind of layer that can be edited out.

CPT (Ret) Richardson

  • 11A Infantry Officer
  • Retired
  • Posts: 728
Re: Zeus Eye
« Reply #1 on: August 12, 2015, 10:53:50 PM »
The built in camera is probably better for recording. Hit ESC and click camera (or splendid camera), when you activate this camera time in game stops and you have the ability to speed up/slow down time. You can enable the camera in multiplayer, don't know off-hand the script to do that though.
M. RICHARDSON
CPT, USA
Retired


SSG (Ret) Atkinson

  • 68W3O Health Care Specialist
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  • Posts: 277
Re: Zeus Eye
« Reply #2 on: August 13, 2015, 06:36:29 AM »
If the mission has the debug console enabled you should just be able to run (edit: for splendid camera)

Code: [Select]
null=[] call BIS_fnc_camera;
If not, then you'll have to make a way to call that function in the editor. Radio trigger or addAction.
« Last Edit: August 13, 2015, 11:35:26 AM by SGT Atkinson »
N. ATKINSON
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SSG (Ret) Kang

  • 11B Infantryman
  • Retired
  • Posts: 972
Re: Zeus Eye
« Reply #3 on: August 13, 2015, 11:30:32 AM »
https://www.dropbox.com/s/gywjky79ul6swd5/NoWatermark.sqf?dl=0


Place that notepad file in a folder called scripts in your mission folder in my documents.

PLACE this : if(player == this) then { _nul = execVM "scripts\NoWatermark.sqf"; };

inside the init of the zeus slot. Note that it has to be designed a zeus slot instead of #adminlogged.




Or the debug console is enableDebugConsole = 1. place that in the description.ext file.
« Last Edit: August 13, 2015, 11:32:49 AM by CPL Kang »
K. KANG
SSG, USA
Retired