506th IR Realism Unit

Open Forum => Public Discussion => Topic started by: Moller on April 08, 2015, 05:12:31 PM

Title: mod soup
Post by: Moller on April 08, 2015, 05:12:31 PM
will the new marksmen update affect the mods that are required to be part of this group? if so, how do i correct?
Title: Re: mod soup
Post by: Whitacre on April 08, 2015, 06:38:19 PM
will the new marksmen update affect the mods that are required to be part of this group? if so, how do i correct?

It is very possible the update will break things. If it does we will most like use a legacy version of ARMA 3 until mods become updated. I can't speak for sure on that, but if I was a gambling man, that's where I would put my money.
Title: Re: mod soup
Post by: Moller on April 08, 2015, 06:50:07 PM
so just to confirm, as of right now is the unit engaging the legacy code provided by the developers to allow users to continue usage of 1.40?
Title: Re: mod soup
Post by: Whitacre on April 08, 2015, 06:56:15 PM
There has been no official word as to whether the update broke anything. Small scale tests have not shown any reason to use a legacy version of the game, because everything seems to be running fine. I was speaking only to whether there were big game breaking issues with mods. Maybe a larger scale test will reveal something, but it doesn't look like that will be the case.

Right now, no - the unit is not using a legacy version of the game.
Title: Re: mod soup
Post by: Moller on April 08, 2015, 09:27:42 PM
i have completed the downloads of the equipment, and so far the only problem i am seeing is that the m4/m16 variants cannot accept any sigh attachments, and it worked before i re-updated to the new build. i would assume it has something to do with the new bipods or something. someone else want to confirm or disprove this?