506th IR Realism Unit
Recruiting => The Duty Desk => Topic started by: 2LT (Ret) Melius on December 05, 2017, 02:44:32 PM
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I've messed around with this module but have had no luck making it work. I really don't know much about the basics of editor and using the system modules, but if you happen to know how this one works or could at least point me in the right direction, that'd be great.
~cheers
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I was playing around with it too as it looks pretty handy but then I noticed this:
(https://i.gyazo.com/18acfca862643d615508a70b5489db77.png)
Not very useful for us unfortunately.
It looks like there's an area spawn that you set a limit to the # of civilians and then indicate what their behavior is. Then you place down spawn points for civilians and safe spots and they will flee to to those safe spots when endangered.
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I was playing around with it too as it looks pretty handy but then I noticed this:
(https://i.gyazo.com/18acfca862643d615508a70b5489db77.png)
Not very useful for us unfortunately.
It looks like there's an area spawn that you set a limit to the # of civilians and then indicate what their behavior is. Then you place down spawn points for civilians and safe spots and they will flee to to those safe spots when endangered.
NNNOOOO!!!! WHY!!! This seems like something that should be in the damned game already...thanks LT
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As is always the case with the shiniest of toys: they are held just out of our reach.
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I've definitely seen scripts for this on Armaholic. Also doesn't the ALiVE package contain a civilian module?
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ALiVE does indeed: http://alivemod.com/wiki/index.php/ALiVE_Civilian
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SSG Garcia, It does, though I am a NEWB and can't figure out the Alive mod lol
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Melius grab me over the weekend if we're both around.