506th IR Realism Unit

Open Forum => Server Information => Topic started by: SGT Stewart on July 11, 2017, 03:14:50 PM

Title: known in-game TFAR issues.
Post by: SGT Stewart on July 11, 2017, 03:14:50 PM
With regards to the in-game TFAR dropout issue, is it significant that the TFAR plug-in version for Teamspeak appears as 'unknown', that is, if the plug-in version is listed, have you ever had the in-game dropout for TFAR, and had to drop and reconnect to Teamspeak while in-game? also the converse case.

http://imgur.com/a/iI7Fx

Also, cross-talking on channels. Can the latency for channel closing be adjusted so that the prior channel closes quicker when being un-keyed. It seems to take several seconds for the channel to close, and then I end up not talking on the right channel. There are no squawk tones for the short range radio, other than the static keyed/unkeyed noise, so I have to wait like 3 seconds for the channel to be unkeyed.
Title: Re: known in-game TFAR issues.
Post by: SSG Salvatore on July 11, 2017, 03:34:15 PM
Had the same issues before, I'd just reinstalled TS, downloaded TFAR again and run the exe for plug-in again and it was fixed for me.