506th IR Realism Unit
Recruiting => The Duty Desk => Topic started by: CW3 (Ret) Wilson on December 21, 2014, 02:26:46 PM
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So my in-game markers are fucked up :/ and i dont know why. After i click to place a marker this is what it looks like
(https://lh5.googleusercontent.com/h6wNfGRi9xbNspsXrAhE3YlChKBT2Kiq_g4TLdgv_KBftbvrxp3tdaklOSPdHW8L76Ie76SnHR4=w1896-h859)
Looks like several mods are conflicting or something but this is my mod line
@CBA_A3;@sthud;@st_gi;@st_interact;@st_map_autobrightness;@st_nametags;@st_stamina_bar;@Ares;@dis(taw view distance mod);@AllInArmaTerrainPack;@RHSAFRF;@RHSUSF;@task_force_radio;@506th;@agm -nosplash -world=empty -skipIntro
Is anyone else having this problem if so how do i fix
Thanks J. Wilson
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My bet would be the @agm is conflicting with the 506. Running mods twice can cause conflicts.
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My bet would be the @agm is conflicting with the 506. Running mods twice can cause conflicts.
I agree . also I would reorder your mod startup. I would do: CBA,allinarma,506. Then the rest.
Most mods inherent from base class some of the big mod packs make changes to the base class. Its better to run the total conversion mods first. Then the smaller more limited mods. CBA should always be first.
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For official unit functions, you should not be running Ares. It is not approved.
You should also not be running AGM separately from the 506th pack, which includes the required AGM pbos for our unit.
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Will reorder them and disable @AGM as had it running separately as if was required for a unofficial pvp mission that was running.
Will update this later after testing
EDIT
*FIXED*