506th IR Realism Unit

Recruiting => The Duty Desk => Topic started by: K. Santos on August 12, 2015, 09:50:08 PM

Title: Zeus Eye
Post by: K. Santos on August 12, 2015, 09:50:08 PM
Does anyone know if there is a way to remove the Zeus eye from the free camera mode (backspace) in Zeus? I want to do some recording and am assuming it must be some kind of layer that can be edited out.
Title: Re: Zeus Eye
Post by: CPT (Ret) Richardson on August 12, 2015, 10:53:50 PM
The built in camera is probably better for recording. Hit ESC and click camera (or splendid camera), when you activate this camera time in game stops and you have the ability to speed up/slow down time. You can enable the camera in multiplayer, don't know off-hand the script to do that though.
Title: Re: Zeus Eye
Post by: SSG (Ret) Atkinson on August 13, 2015, 06:36:29 AM
If the mission has the debug console enabled you should just be able to run (edit: for splendid camera)

Code: [Select]
null=[] call BIS_fnc_camera;
If not, then you'll have to make a way to call that function in the editor. Radio trigger or addAction.
Title: Re: Zeus Eye
Post by: SSG (Ret) Kang on August 13, 2015, 11:30:32 AM
https://www.dropbox.com/s/gywjky79ul6swd5/NoWatermark.sqf?dl=0
 (https://www.dropbox.com/s/gywjky79ul6swd5/NoWatermark.sqf?dl=0)

Place that notepad file in a folder called scripts in your mission folder in my documents.

PLACE this : if(player == this) then { _nul = execVM "scripts\NoWatermark.sqf"; };

inside the init of the zeus slot. Note that it has to be designed a zeus slot instead of #adminlogged.




Or the debug console is enableDebugConsole = 1. place that in the description.ext file.