506th IR Realism Unit
Recruiting => The Duty Desk => Topic started by: Thach on February 15, 2015, 08:14:10 AM
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I have downloaded the 506th Modpack v1.2 via Google Drive (https://drive.google.com/file/d/0B6Tl72SkaawXRnVNM1ZTVElPd1E/view) .
I have all the necessary mods listed at the Recruit Mod Depot (http://www.506thir.net/forums/index.php?topic=611.0), see image below, and I am not using any other optional client side mods besides JSRS2.2, and StHud.
(http://i.imgur.com/kY6A6iT.png)
I also overwrote the rhsusf_c_troops.pbo in my @RHSUSF folder with the included PBO from the 506th Modpack v1.2.
The problem that keeps happening for me is an AGM mismatch (Client and Server) when I get in-game on the two (2) official servers. I am not running any other AGM pbo's besides those included in the 506th Modpack v1.2.
I hope someone can help me with this problem, or at least let me know if it's a known issue that is being looked in to.
Thanks,
PV2 Thach
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It's only recently started happening when the 'missing mods' stuff came in effect to show what mods people are running (and what they shouldn't be running), as far as I know it happens to everyone and is an unintentional side effect.
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It says exactly what mods are mismatched in the chat area when the error pops up.
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Screenshot (http://i.imgur.com/Hp4CeNw.jpg) *taken this morning on the official operations server #1
missing addon(s): zooloo75_ffis.
missing server addon(s): stgi.
AFAIK "missing addon(s)" means you do not have a pbo that the server does have, and "missing server addon(s)" means the server does not have a pbo that you have."
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AFAIK "missing addon(s)" means you do not have a pbo that the server does have, and "missing server addon(s)" means the server does not have a pbo that you have."
This is correct.
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I wish we had a fire-and-forget all-including 7z file that unzipped all the official and training mods needed with the correct folder structure so we could minimize these incidents. Can someone please post temporarily such a structure in a Dropbox? I will make it an 7z file with instructions to quickly deploy. I could probably host it on my own Dropbox or host service. We could it even make it a torrent or something. Of course this does not completely eliminate the possibility of having errors (since some people may still use optional or non-approved mods), but it will definitely minimize issues and make the whole thing quickly "deployable".
I understand that this could mean reupload the whole file even if a single .pbo changes, but the current situation is not ideal, especially for less computer-savvy players.
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As far as I'm aware, the file structure in the 506th pack is correct.
Let me clarify on the original topic of this thread:
We currently have the AGM Check PBO module set the check all pbo's. This will look at everything you're running and compare it to what the server is running.
If there is any discrepancy it will give the "AGM Mismatch" error. This does not mean your AGM is incorrect. Its just a bit of oversight by the AGM team that does not differentiate between a discrepancy with an AGM pbo or a different pbo. It will always throw the AGM mismatch error.
The important bit of information is what is shown in the chat channel. That shows every different pbo in two different ways. The ones the server has that you don't, and the ones you have that the server doesn't. This allows us to see who is running an unapproved client side mods.
On the mission side, I can add a whitelist to the module that will prevent the errors for certain mods. You can see this list in the Mission Depot section of the forums in the Official Module Settings topic. It currently includes almost all of the approved clientside mods, but I'm still missing a couple.
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Ensure that you don't have the "stream friendly UI" checked under game options or you won't be able to see chat.
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If you're receiving this message:
missing addon(s): zooloo75_ffis
The addon is:
Fire-Fight Improvement System by Zooloo75. www.armaholic.com/page.php?id=22096 (http://www.armaholic.com/page.php?id=22096) (Armaholic seems to be down for me at this time).
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FFIS is server side only. It is not required to be run client-side.
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Ensure that you don't have the "stream friendly UI" checked under game options or you won't be able to see chat.
Thanks, forgot to turn that off.
As for the mismatched mods I have, here's the screenshot of the chat:
(http://i.imgur.com/UOtguLO.png)
So looks like ASR AI on the server side and JSRS files.
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I removed JSRS2.2 per HQ disallowing it, added ASR AI3 main and rhs pbo's and no more Mismatch message nor errors.
**RESOLVED**
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Do not download FFIS or ASR AI3. It is only on server side. The error messages popping up is meant to be there. If you have downloaded ASR AI3 and FFIS, just delete them because it will mess up the server.
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As per command staff:
http://www.506thir.net/forums/index.php?topic=2901.0
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I removed JSRS2.2 per HQ disallowing it, added ASR AI3 main and rhs pbo's and no more Mismatch message nor errors.
**RESOLVED**
I know like 3 people have already alluded to this but where does it say ANYWHERE for you to download ASR AI? People shouldnt be taking action on their assumptions without going through the proper channels
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I removed JSRS2.2 per HQ disallowing it, added ASR AI3 main and rhs pbo's and no more Mismatch message nor errors.
**RESOLVED**
I know like 3 people have already alluded to this but where does it say ANYWHERE for you to download ASR AI? People shouldnt be taking action on their assumptions without going through the proper channels
This has been resolved days ago. Hence the update I made to it. Since the "**Resolved**" update, there has been changes and announcements made regarding ASR_AI3 and some other server side MODs. The necessary changes have been made (2, maybe 3 days ago now). This is a dead topic, I just didn't update the thread b/c the issue had been taken care of.
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You can modify your original post, including the original post title to show as resolved. It will likely stop this kind of confusion in the future.