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506th Public Server

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Capt Ringrose:
Attention:  Please temporarily refer to the Public Server Bulletin Board until we have a chance to update this publicly-accessible thread.

Public Server Bulletin Board (Unit Member Access Required)

Thanks for your patience,
SGT M. Jaeger
S-4 Public Server Team Lead

===========================================





    Arma 3 Public Server
Server Logistics/S-4/HHC/1-506
Updated: 25JAN22

   Liberation & Antistasi/Zombistasi

The area has fallen to the enemy, and it is up to you to take it back. Embark on a persistent campaign with your teammates to liberate all the major cities of the area that will most likely span several weeks of real time.

* Experience a massive “Capture the Island” campaign involving a large range of different settlements across the entire area.
* Cooperate with up to 34 players, including a Commanding role, two fire-team squads, a medevac and a logistical support squad as well as AI recruits to fill the gaps.
* Purchase both infantry and both ground and air vehicles using three different types of physical resources; supplies, ammunition and fuel.
* Build the FOB of your dreams with an in-game "what you see is what you get" system.
* Play within an immersive engine that not only punishes you for civilian casualty but diversely reacts in turn.
* Combat aggressive and cunning hostile forces who react and adapt to your actions.
* Monitor and work alongside, or against, independent guerrilla forces.
* Learn that every window is a threat thanks to the custom urban combat AI.
* Accomplish meaningful secondary objectives that will benefit your progression.
* Never lose your progress with the built-in server-side save system.
The 506th Liberation template is modified from the KP-Liberation mission files which can be found on Github, changes include the use of our custom ACE medical and ACE general settings, removing stamina, changing spawn distances and spawn factions   
Public Server Rules


* Members must have the correct mods downloaded and installed before logging into the server
* Members must have a working microphone and the ability to use teamspeak for in game communication
* All members must be in the Public Server teamspeak channel while in game
* Admin password is restricted to those who know the Official Unit Admin password
* Users are required to always start with NATO weapons and uniforms or similar looking (no different colours or looking like the enemy)
* No friendly-fire
* Personnel can run in their own teams, but every team must always have someone on freq 100
* If you are going to do "stupid shit" go to another AO
* Ground Net is 100, Air Net is 70. If you are in the Air you must be on the correct frequencies
* 506th members are required to maintain the level of professionalism as would be expected during official 506th operations   
Server Details

Server Name: [OFFICIAL] 506th IR - Public Server
IP Address: 172.93.183.26
Port: 2352
Password: 506altis

Teamspeak Information: here
Required Channel: Public Arma Server
   
Mod Details

All of the following mods are required for official 506th public missions:

506th Public Modpack v3.6.0 : 25JAN22      : Download [ 3.1 GB ]
506th ACE 3.14.1          : 03JAN22 : Download [ 138MB ]
CBA v3.15.6               : 03JAN22 : Download [ 1.3MB ]
CUP Terrains Core v1.17.0 : 03JAN22 : Download [ 9.7GB ]
CUP Terrains Maps v1.16.1 : 03JAN22 : Download [ 2.9GB ]
RHSAFRF v0.5.6            : 03JAN22 : Download [ 5.8GB ]
RHSGREF v0.5.6            : 03JAN22 : Download [ 2.4GB ]
RHSSAF v0.5.6             : 03JAN22 : Download [ 659MB ]
RHSUSAF v0.5.6            : 03JAN22 : Download [ 6.1GB ]
506th Userconfig          : 11DEC19 : Download [ 3.2KB ]
TFAR v1.0.327             : 25NOV20 : Download [  46MB ]

Approved Teamspeak v3.5.6 : Download

Approved ArmA 3 Version   : 2.06


Spoiler: 506th IR Changes and Customisations (click to show/hide)
* ACE - Change Carry Animations
* ACE - Change Fortify build and remove times
* ACE - Change HuntIR connection speed
* ACE - Day Laser wont show IR laser in NVGs
* ACE - Change Medical to 506th preferences
* ACE - Change Zoom Levels on the Vector21
* Gear - Custom Backpacks
* Gear - Custom UAV
* Gear - Ranked Patrol Caps
* Gear - Ranked Uniforms
* Gear - Custom and Ranked SPCS Vests
* Utility - Change AI Skills
* Utility - Change Switch to pistol animation speed
* Utility - Ammo Changes
* Utility - No Bounce smoke customisations
* Utility - Zeus Modules
* Utility - MRAP inventories and armour upgrades
* Weapon - Remington 870MCS Shotgun
* Weapon - G28 Marksman Rifle
* Weapon - Advanced Laser Designator
* Weapon - Sig M17/M18 Pistol
Spoiler: Mods from the Steam Workshop that the S-4 Mod Team have modified to the 506th IR's needs (click to show/hide)
* AMP Breaching Charge
* Advanced Rapelling
* Advanced Urban Rapelling
* Advanced Sling Loading
* Advanced Towing
* Enhanced Movement
* Walkable Moving Objects
* cTab
* Cyp Push to Hear
* Achilles
* FEMAL3 faces
* FHQ Accessories
* GRAD Trenches
* LAMBs
* Interiors for CUP
* MBG Kill Houses
* Ladder Climb Speed
* PZPL Prone Launcher
* Swim Faster
* Switch Weapons while moving
* Splendid Smoke

MSgt Minatozaki:
506th IR RU Liberation Guide
Adapted from Liberation Wiki & in-game info.

Overview
Liberate Malden from enemy occupation by retaking key sectors of the map all while OPFOR counter-attack, reclaim, and cut off your resources. Capturing strategic areas and setting up a production and logistics network will be vital to your success. Tread carefully, as your reputation with the local population will affect how you are treated.


Sectors

CapitalsPrimary objective in liberation. Well defended with a high chance of reinforcements and counter-attacks.CitiesSmaller-medium sized cities.Military BasesExtremely well defended. Capture these to unlock access to stronger assets.FactoriesCapture these to gain supplies to aid in your fight. Produces ammunition, fuel, and supplies.Radio TowersMain method of communications for OPFOR to call reinforcements for nearby areas. Capture these to reduce the chances of a counter-attack as well as gain intel on OPFOR movement.
Resources & Info Panel

SuppliesUsed to deploy AI soldiers and military equipment & vehicles.AmmunitionUsed to supply deployed vehicles and heavily armed AI soldiers.FuelUsed to fuel deployed vehicles.Alert LevelLiberating sectors and attacking the enemy will raise the alert level, leading to larger and better equipped OPFOR. The alert level can be lowered by completing secondary objectives.ReputationAffects how you are viewed by civilians and INDFOR. See section below for more information.IntelUsed to start secondary objectives. Civilians and surrendering OPFOR will yield intel when taken and escorted back to a FOB for interrogation.
Civilian and Resistance (INDFOR) Reputation
Certain actions will help you win the hearts and minds of the local populace, while detrimental actions will make liberation harder.

Actions that raise reputation:

* Liberating sectors (+5%)
* Providing medical aid to civilians after a battle(+5%)
* Look for purple circles on your map after a battle. They indicate civilians in need of aid.Actions that lower reputation:

* Killing civilians (-5%) & INDFOR (-3%)
* PID your targets. Not everyone with a gun is immediately hostile unless you make it that way.
* Damaging houses & civilian buildings (-3%)
* Stealing civilian vehicles (-2%)
Having 25% or higher reputation may cause:

* Civilian informants to appear that can be rescued to gain intel or side missions
* Resistance (INDFOR) support during a sector battle
Having -25% or lower reputation may cause:

* an increasing amount of IEDs on roads and in towns as your reputation worsens
* INDFOR ambushes on logistic & supply convoys
* INDFOR assisting OPFOR in sector battles
Secondary Objectives
Intel gained from civilians or OPFOR interrogations back at the FOB can be used to initiate secondary objectives. Successful completion of these can lower alert levels, yield ammunition and additional intel.

MissionIntel CostRewardFOB Hunting15Reduce alert level by 40%Convoy Hijack10Reduce alert level by 15%, and any recoverable ammunitionSearch and Rescue820 intel points; 10 per pilot rescued
Production
The production system allows for the prioritization of the three resources produced at each owned production sectors. Only the commander can access the production menu and must be at a FOB or owned production sector. Once a production sector has been captured, a storage area must be built along with the necessary facilities to create the resources. These can be built using the scroll wheel menu.


Area
     1. List of owned production sectors.
     2. Shows sector type, which resource is being produced, how much storage is left in that sector, and time until next resource is produced.
     3. Indicates which resource type can be produced. Build the required facility to unlock production of it in that sector.
     4. How many resources and crates of each resource is stocked at the specified production sector. One crate can hold up to 100 resources.
     5. Choose which resource to produce at the specified sector.


Logistics
The logistic system controls how and where produced resources will be transported to from production sectors. Only the commander can access the logistics menu and must be at a FOB. Requires owning at least one FOB and one production sector (Factory). Each truck is able to hold up to 3 crates max, for a total of 300 raw resources.


Area
     1.
         1. Add new group
         2. Delete group. Can only be done if there is no mission nor truck assigned.
     2.
         1. Status of group.
         
* Standby: Group is ready to receive mission or un/assign trucks.
* Loading: Group has reached destination and is loading resources. 1 minute per 3 crates loaded, and 1 extra minute before leaving.
* Travel: Group is travelling between destinations.
* Abort: Current mission is aborted. Group will go back to previuos destination and unload crates (if space allows).         2. Time left until current status is done. Timer does not update when menu is open, so close and reopen menu to update.
         3. Next destination, or currently headed destination.
     3.
         1. Shows assigned trucks to group.
         2-4. Shows raw amount of resources (not crates) currently loaded on trucks.
         5. Assign truck to current group. Only possible when group is in standby and you have 100 supplies & fuel in local (FOB/Factory) storage.
         6. Unassign truck to current group. Only possible in standby mode and will refund 50 supplies & fuel into local storage.

     4.
         1-2. Destinations A & B.
         3-4. Total amount of raw resources to collect at each destination by group. Left to right: Supplies, Ammo, Fuel.
         5. Confirm mission. Will not work if route already exists, no resources are set for transport, or the same amount of resources are set to be collected at A & B.
         6. Abort mission. Group goes back to last destination and try to unload all crates.

SSG M. Jaeger:
ATTENTION:

The 506th Public modpack has been updated to version 3.6.0

Full pack download links:
506th Public Modpack v3.6.0 : 25JAN22      : Download [ 3.1 GB ]

SGT M. Jaeger
S-4 Public Server Team Lead

CPT Drumheller:
The public server is down for the foreseeable future while we troubleshoot our recent server crashing issues.

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