101st MilSim Factions:
v1.0.3 Update:
- Edited US_InventoryItems.conf to edit US Faction Arsenal:
- Added all jackets with ranks to arsenal config.
- Added M5 OCP and Khaki Backpacks.
- Added OCP SPC ranked vest
- Removed (testing only) Jacket
- Edited EditorModeEdit:
- Created US Faction Characters:
- Character_US_RflMan_01_PV1_101st
- Character_US_Gren_01_PV1_101st
- Character_US_AR_01_PV1_101st
- Character_US_FTL_01_CPL_101st
- Due to game bug, removed character loadouts and did not add them to placeable entities.
- Added 101st_MilSim_Cover_Image
- Edited LoadoutManagerEditor.et:
- Changed US Faction loadout name to "Loadouts Under Development"
- Published to workshop (unlisted)
v1.0.4 Update:
- Added Following character prefabs:
- Medic E-1 to E-6
- Fire Team Leader E-5
- Squad Leader E-5 to E-6
- Rifleman, AutoRifleman, Grenadier E-2 to E-3
- Added OCP pants to US Faction 101st Soldiers loadouts
- Added OCP Jackets to US Faction 101st SOldiers loadouts
- Added Tan Combat boots to US Faction 101st Soldiers loadouts
- Added loadout options to LoadoutManager_Editor
- Added added Backpack_M5_Khaki_Medic to US Arsenal
- Added Backpacks to US Faction 101st Characters
- Added Backpack_M5_Khaki_Medic_101st to US Faction Arsenal
- Published to workshop (unlisted)
v1.0.5 Update:
- Added M713, M715, and M716 to US Faction arsenal
- Published to workshop (unlisted)
v1.0.6 update:
- Corrected character vest and uniform rank.
- Published to workshop (unlisted)
101st MilSim Backpacks:
v1.0.0 update:
- Duplicated Backpack_Medical_M5 to create:
- Backpack_M5_Base_101st.
- Used Backpack_M5_Base_101st to inherite:
- Backpack_M5_OCP_101st.
- Backpack_M5_Khaki_101st.
- Backpack_M5_OCP_AR_101st.
- Used Backpack_M5_OCP_101st to inherite:
- Backpack_M5_Rifleman_101st.
- Backpack_M5_AR_101st.
- Used Backpack_M5_Rifleman_101st to inherite:
- Backpack_M5_Grenadier_101st.
- Published to Workwhop.
v1.0.1 update:
- Added items to initial backpack inventory.
- Published to workshop
v1.0.2 update:
- Published to Workshop (unlisted).
v1.0.3 update:
- Added Backpack_M5_Khaki_Medic
- Performed materials override fix on all assets.
- Changed max weight to 28 kg
- Published to Workshop (unlisted)
v1.0.4 update:
- Fixed inventory display image for all M5 backpack variants.
- Published to workshop (unlisted)
v1.0.5 update:
- Added M713 and M716 to Grenadier backpack.
- Published (unlisted)
101st MilSim Vests:
v1.0.4
- Added item Vest_PASGT_04_SPC_101st
- Updated material.
- Updated item display name.
- Published to workshop (unlisted).
v1.0.5 update:
- Fix material override issue for all items.
- Changed max weight to 20 kg for all OCP Vest Variants
- Published to workshop (unlisted)
v1.0.6 update:
- Small material adjustment.
- Published to workshop (unlisted)
101st MilSim Clothing:
v1.0.1
- Added OCP Jackets with Ranks
- Published to workshop (Unlisted)
v1.0.2
- Created prefab US_OCP_00_Item_101st
- Created prefab US_OCP_00_Worn_101st
- Removed material overrides from Pants_US_OCP_101st
- Replaced worn model with US_OCP_00_Worn_101st
- Replaced item model with US_OCP_00_Item_101st
- Created prefab CombatBoots_US_Tan_Worn_101st.et
- Created prefab CombatBoots_US_Tan_Item_101st.et
- Removed material overrides from CombatBoots_US_Tan_101st
- Replaced worn model with CombatBoots_US_Tan_Worn_101st.et
- Replaced item model with CombatBoots_US_Tan_Item_101st.et
- Removed material overrides from Jacket_US_OCP_00_Base_101st
- Replaced worn model with Jacket_US_OCP_00_Base_Worn_101st
- Replaced item model with Jacket_US_OCP_00_Base_Item_101st
- Repeated this process with the appropriate worn model for all Jacket_US_OCP
- Edited jacket and pants max carry weight to 8kg.
- Published to workshop (unlisted)
v1.0.3 update:
- Fixed jacket rank labels.
101st MilSim Headgear:
v1.0.1 update:
- Fixed material override for PASGT Cover OCP with and without goggles.
- Published to workshop (unlisted)
101st MilSim Vehicles:
v1.0.6 update:
- Fixed Game Master image and name for 101st Green M1025 (M2)
- Fixed Game Master image and name for 101st Green M1025 Unarmed
- Published to workshop (unlisted)
v1.0.7 update:
- Increased M1025 variant max inventory weight to 200 kg.
- Added M60 100rnd ball magazines to M1025 variants' inventory.
- Added M60 100rnd ball magazines to M923A1 variants' inventory.
- Published to workshop (unlisted)
101st MilSim Weapons:
v1.0.0 update:
- Added M713
- Override M203 Prefab
- Changed initial ammo to 0
- Override M16A2_M203
- Edited ActionsManagerComponent
- Changed SCR_DetachMagazineUserAction Name to "Detach: "
- Override M406 and M433 prefabs to adjust inventory preview.
- Published (unlisted)