Author Topic: known in-game TFAR issues.  (Read 3073 times)

SGT Stewart

  • 11B Infantryman
  • Combat Element
  • Posts: 455
known in-game TFAR issues.
« on: July 11, 2017, 03:14:50 PM »
With regards to the in-game TFAR dropout issue, is it significant that the TFAR plug-in version for Teamspeak appears as 'unknown', that is, if the plug-in version is listed, have you ever had the in-game dropout for TFAR, and had to drop and reconnect to Teamspeak while in-game? also the converse case.

http://imgur.com/a/iI7Fx

Also, cross-talking on channels. Can the latency for channel closing be adjusted so that the prior channel closes quicker when being un-keyed. It seems to take several seconds for the channel to close, and then I end up not talking on the right channel. There are no squawk tones for the short range radio, other than the static keyed/unkeyed noise, so I have to wait like 3 seconds for the channel to be unkeyed.
« Last Edit: July 11, 2017, 03:22:44 PM by CPL Stewart »
R. STEWART
SGT, USA
Infantryman, 1-506 Infantry


SSG Salvatore

  • 11B Infantryman
  • Combat Element
  • Posts: 1309
Re: known in-game TFAR issues.
« Reply #1 on: July 11, 2017, 03:34:15 PM »
Had the same issues before, I'd just reinstalled TS, downloaded TFAR again and run the exe for plug-in again and it was fixed for me.
G. SALVATORE
SSG, USA
Reserve Platoon, 1-506 Infantry