Author Topic: In-game Markers??  (Read 4467 times)

CW3 (Ret) Wilson

  • 153A Rotary Wing Aviator
  • Retired
  • Posts: 223
In-game Markers??
« on: December 21, 2014, 02:26:46 PM »
So my in-game markers are fucked up :/ and i dont know why. After i click to place a marker this is what it looks like
 

 Looks like several mods are conflicting or something but this is my mod line
@CBA_A3;@sthud;@st_gi;@st_interact;@st_map_autobrightness;@st_nametags;@st_stamina_bar;@Ares;@dis(taw view distance mod);@AllInArmaTerrainPack;@RHSAFRF;@RHSUSF;@task_force_radio;@506th;@agm -nosplash -world=empty -skipIntro

 Is anyone else having this problem if so how do i fix

 Thanks J. Wilson
J. WILSON
CW3, USA
Retired


MSG (Ret) Main

  • 11Z Infantry Senior Sergeant
  • Retired
  • Posts: 265
Re: In-game Markers??
« Reply #1 on: December 22, 2014, 02:05:02 PM »
My bet would be the @agm is conflicting with the 506. Running mods twice can cause conflicts.
J. MAIN
MSG, USA
Retired


S. Oliver

  • Posts: 23
Re: In-game Markers??
« Reply #2 on: December 22, 2014, 02:19:15 PM »

My bet would be the @agm is conflicting with the 506. Running mods twice can cause conflicts.

I agree . also I would reorder your mod startup. I would do: CBA,allinarma,506. Then the rest.

Most mods inherent from base class some of the big mod packs make changes to the base class. Its better to run the total conversion mods first. Then the smaller more limited mods. CBA should always be first.

CPT Drumheller

  • 18A Special Forces Officer
  • Combat Element
  • Posts: 3894
Re: In-game Markers??
« Reply #3 on: December 22, 2014, 04:32:07 PM »
For official unit functions, you should not be running Ares. It is not approved.

You should also not be running AGM separately from the 506th pack, which includes the required AGM pbos for our unit.
J. DRUMHELLER
CPT, SF
Commanding Officer, ODA 5221, Co B\2-5th SFG


CW3 (Ret) Wilson

  • 153A Rotary Wing Aviator
  • Retired
  • Posts: 223
Re: In-game Markers??
« Reply #4 on: December 23, 2014, 06:45:45 AM »
Will reorder them and disable @AGM as had it running separately as if was required for a unofficial pvp mission that was running.
 Will update this later after testing

 EDIT
  *FIXED*
« Last Edit: January 01, 2015, 01:38:25 PM by WOC Wilson »
J. WILSON
CW3, USA
Retired