506th IR Realism Unit

Open Forum => Public Discussion => Computer Hardware => Topic started by: Cain on October 04, 2015, 12:16:41 PM

Title: improving fps?
Post by: Cain on October 04, 2015, 12:16:41 PM
anyone have any ideas on how to improve my fps? i'm running 20-25 fps with about 30 people and im worried how i'll run with big operations
my specs are
Quick Info

Type
    Gaming & Entertainment

Usage
    Consumer

Processor
    AMD FX-8350 4.0 GHz

Processor Main Features
    64 bit 8-Core Processor

Cache Per Processor
    8 MB L3 Cache

Memory
    8 GB (2x 4 GB) DDR3

Storage
    1TB HDD

Optical Drive
    24x DVD+/-R/+/-RW DUAL LAYER DRIVE

Graphics
    NVIDIA GeForce GTX 960 2 GB

Ethernet
    Gigabit Ethernet

Power Supply
    600W

Keyboard
    Tt eSPORTS Commander Keyboard

Mouse
    Tt eSPORTS Commander Mouse

Operating System
    Windows 8.1 64-Bit

Motherboard

Chipset
    AMD 760G

CPU

CPU Type
    AMD FX-Series

CPU Speed
    FX-8350 (4.0 GHz)

L2 Cache Per CPU
    8 MB

L3 Cache Per CPU
    8 MB

CPU Main Features
    64 bit 8-Core Processor

Graphics

GPU/VGA Type
    NVIDIA GeForce GTX 960 2GB

Memory

Memory Capacity
    8 GB DDR3

Memory Speed
    DDR3 1600

Memory Spec
    4 GB x 2

Memory Slot (Total)
    4

Memory Slot (Available)
    2

Maximum Memory Supported
    16 GB

Hard Drive

HDD
    1 TB

Title: Re: improving fps?
Post by: Barraco on October 04, 2015, 12:20:30 PM
your going to have to mess with your start up parameters. to optimize for your system, arma does a horrible job at this by itself. there are threads here and on arma to do this. just google arma3 start up parameters. secondly your settings in game. other than that, based on everyone elses experience. I would NOT be disappointed getting that many frames on the assault server with that many people. during ops most of us sit around 20-25 fps.
Title: Re: improving fps?
Post by: Cain on October 04, 2015, 12:53:21 PM
so how would i write this in with the mods?
-high -exthreads 7 -maxMem=<your RAM divided by 2> -cpuCount=<cpu cores>
also would i just put "4" for the ram or 4096 which is half my ram?
Title: Re: improving fps?
Post by: SPC Maines on October 04, 2015, 01:16:30 PM
You would put those, yes, and 4096 is half of 8 gigs of ram :)
Title: Re: improving fps?
Post by: SSG (Ret) Atkinson on October 04, 2015, 04:10:50 PM
You're going to have a tough time getting great frames because of your AMD CPU. ARMA doesn't like AMDs that much.

Here's a good guide:

http://day0.com.au/forum/arma/638-arma-3-performance-tweaks-and-settings-guide
Title: Re: improving fps?
Post by: Barraco on October 04, 2015, 04:23:50 PM
You're going to have a tough time getting great frames because of your AMD CPU. ARMA doesn't like AMDs that much.

Here's a good guide:

http://day0.com.au/forum/arma/638-arma-3-performance-tweaks-and-settings-guide

SGT is 100% correct. Amra is CPU intensive... I have an intell CPU but an old AMD GPU... and I get better performance than those with new intel GPU and AMD CPUs.... something to think about when it comes time to do upgrades. Ill be doing my GPU soon
Title: Re: improving fps?
Post by: Cain on October 04, 2015, 08:41:18 PM
will bohemia be updating optimization ?
Title: Re: improving fps?
Post by: SSG (Ret) Ash on October 05, 2015, 04:09:14 PM
will bohemia be updating optimization ?

haha
Title: Re: improving fps?
Post by: L. Benson on October 05, 2015, 04:48:49 PM
will bohemia be updating optimization ?


We can only hope.
Title: Re: improving fps?
Post by: Meade on October 05, 2015, 08:22:38 PM
will bohemia be updating optimization ?

There's a very long line waiting for that prayer to be answered.
Title: Re: improving fps?
Post by: Cain on October 06, 2015, 07:23:22 AM
so this is what my parameters look like are they correct?
-mod=@506th;@ace;@allinarmaterrainpack;@CBA_A3;@RHSAFRF;@task_force_radio;@RHSUSAF;@NziwasogoV06 -noSplash -cpuCount=4 -maxVRAM=2000 -exThreads=7 -malloc=system -maxMem=4096 -high

Title: Re: improving fps?
Post by: Powell on October 06, 2015, 04:24:58 PM
The following is the link that helped me get the most FPS increase, from like 18 up to 30-40ish.

https://steamcommunity.com/sharedfiles/filedetails/?id=385577681

I've had to tinker with it a bit after those edits. I ended up not using the -malloc=system parameter as it seemed to make my game crash sometimes. I believe this is related to the fact I deleted the memory allocation DLLs from arma. It has the instructions on how to determine what to set your parameters to as well.
Title: Re: improving fps?
Post by: B. Cavanaugh on October 06, 2015, 10:40:46 PM
Here is the single best thing you can do to improve your Arma 3 experience. 
(https://upload.wikimedia.org/wikipedia/commons/thumb/4/44/Intel_Inside_Logo.svg/2000px-Intel_Inside_Logo.svg.png)


Anything else will only produce marginal improvements .

Here's what I experienced http://www.506thir.net/forums/index.php?topic=6228.msg37440#msg37440 (http://www.506thir.net/forums/index.php?topic=6228.msg37440#msg37440)
Title: Re: improving fps?
Post by: SGT (Ret) Padgett on October 08, 2015, 01:21:56 AM
will bohemia be updating optimization ?

haha
+1
Title: Re: improving fps?
Post by: E. Ray on October 08, 2015, 11:10:22 AM
DirectX 12 support is coming in the Tanoa expansion next year, so there's that.
Title: Re: improving fps?
Post by: B. Cavanaugh on October 08, 2015, 04:22:14 PM
DirectX 12 support is coming in the Tanoa expansion next year, so there's that.
GPU improvements have nothing to do with how Arma 3's game engine "processes" in game performance.

The game engine was designed to utilize cpu power rather than gpu power and efficiency.  If Arma 3 took full advantage of muticores (which it does not) then sure, I'd be hopeful too, that DX12 would offer a marked improvement to our beloved game.  Since Arma 3's game engine does NOT function that way, don't expect a huge improvement if your still running on an AMD processor after the launch of DX12.

http://www.pcworld.com/article/2900814/tested-directx-12s-potential-performance-leap-is-insane.html (http://www.pcworld.com/article/2900814/tested-directx-12s-potential-performance-leap-is-insane.html)

Quote
What's realistic? I'd expect anywhere from Microsoft's claims of 50-percent improvement all the way to the what we're seeing here in Futuremark's test.   Here's what to walk away with ---->  This will depend very much on the kind of game and the coding behind it.

The reality is this test is a theoretical test, although one made with advice from Microsoft and the GPU vendors. This test reveals the potential, but translating that potential into an actual game isn't quite as easy.

Remember Arma 3 isn't coded in a fashion that will make huge gains from DX12.
What's this all mean?
 If you want Arma 3 to run the best it can and you have spare cash.
Intel .
Title: Re: improving fps?
Post by: E. Ray on October 08, 2015, 10:27:08 PM
DirectX 12 support is coming in the Tanoa expansion next year, so there's that.
GPU improvements have nothing to do with how Arma 3's game engine "processes" in game performance.

The game engine was designed to utilize cpu power rather than gpu power and efficiency.

I've said as much in many other threads. However, DX12 does allow the GPU to talk to all CPU cores simultaneously (http://www.littletinyfrogs.com/article/460524/DirectX_11_vs_DirectX_12_oversimplified), so it does allow for a form of CPU multithreading. There should be some sort benefit, however limited, to implementing DX12. Given the amount of work involved in adding DX12 support, I don't believe Bohemia would bother if there wasn't some sort of benefit.

But DX12 isn't a magic potion, either, so even if it does yield benefits, we're still going to have performance issues.
Title: Re: improving fps?
Post by: B. Cavanaugh on October 09, 2015, 09:35:00 AM
Hey we can always hope for an optimized Arma 4 right ? ;)